Bf110
Hello Bf110 pilots,
Having a lot of fun with the twin engine planes in CLOD, yeah, even the Blenheim. Although the scope of action in the Bf110 is greater than the Blenny. My basic 110 mission is to skip-bomb (2x250lb) a ship then extend back to France and intercept bombers if I can find them.
I must say the Bf110 is luxury after flying the Blenheim!
At this stage my Bf110 tactic is to avoid single engine planes unless I get a chance to boom and zoom (like one pass!). I have maintained around 410-20 kmh in level flight and think other posters who mention higher speeds are on the money. I have not figured out just how far I can close down the oil rad and air rad at this stage.
When diving I get the rough shaking feedback, yet are way below max dive speed. Any clues there?
The AI gunner is a bit of a loser, doesn't seem to do much even if a Spit is right on your tail, presume the default gunner is a rookie. In the FMB I think you can set the gunner's skill rating - rookie ... ace. Would be a nice addition to the Bf110 game if there was some way to increase your AI gunner's skill with missions flown/survived, air gunner school, etc.
Will subscribe to the thread and if I can join some training would be interested in doing so (timezone permitting). Usually fly in the ATAG server.
Last edited by aus3620; 11-04-2011 at 10:25 PM.
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