Quote:
Originally Posted by buddye
Yes, I am the Buddye who has worked on the BOBII AI and other BOBII applications over the last 6 years. This is a long thread but I have posted some of my experiences and the BOBII approach and conceptual design if interested.
I love COD's graphics and damage model but the AI and game play has a long road ahead to achieve excellence IMHO.
|
You would think that one of the most important aspects of creating any flight sim...combat or otherwise...would be the modeling of flight simulation...yours and the AI's. HOW could the CLoD team work so hard on getting the cockpit shadows and gauge reflections so amazingly right and the FMs and AI so unbelievably wrong. And why has it taken them so long to address the problem. Don't they play the game???