Quote:
Originally Posted by EJGr.Ost_Caspar
Polylimit for larger ships is ~5000 to ~8000 tris, depending on object size and complexity.
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But the stock model, HMS King George V BB has 20016 polys for the LOD0.
and the stock model, HMS Illustrious CV has a LOD0 of 16815 polys.
-- So would it not be reasonable for modellers to take these as a guide rather than be limited to 8000 for a capital ship?
In the work I have been doing I have used HMS KGV as the principal guide to model size and structure with the result:
HMS Warspite BB - LOD0 15998 polys
RM Caio Duilio BB - LOD0 19386 polys
If used correctly by mission builders there would not be lots of these models in a scene and if realistically spaced only one of the models would be displaying at high lod level at a time. -- unless your doing a Pearl Harbour scenario I guess.
When used in the game the biggest fps hit is seen when the AAA all opens up at the same time from multiple warships. This is not related in any way to the complexity of the 3D model itself, just the effects generated by the number of guns.
Ashe