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Old 10-27-2011, 06:26 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Pursuivant View Post
... IIRC, currently texture size is 125 pixels squared for ground objects, 250 pixels squared for vehicles, and 1026 pixels squared for vehicles.
In fact its correctly:

128, 256, 512, 1024 pxl square (I guess, because of the 32bit game structure), while for ground objects 256pxl or below is still standard, but can be increased to 512 pxl square, if reasonably.

Quote:
I don't know what it is for ships, but I could see total pixels being huge for a big ship.
1024pxl square is max, preferibly 512pxl square... you can have as well one large and few smaller textures for one model though.
Polylimit for larger ships is ~5000 to ~8000 tris, depending on object size and complexity.


Quote:
Perhaps the limit on polygons for models is more part of the "non-compete with CloD" part of TD's agreement with 1c than an actual limit of the game engine.

No. That has nothing in common. Its rather, that the engine is build for it, so its the best to keep it, so its on the save side. And also because the game has already so much content, that it would go inharmonic looking, if new content would be made with higher standards. And its maybe understandable, that we are not able to remodel every existing content in game to higher standards. That would mean a new game (what CoD is in fact).
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Last edited by EJGr.Ost_Caspar; 10-27-2011 at 06:30 AM.