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Old 10-26-2011, 03:19 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Asheshouse View Post
You seem to be jumping to conclusions here which, unless you have seen the model mesh, you cannot be sure about.
True, but looking at screenshots the model is very smooth in the same way that I've gotten using "sub-surface mesh." Also, the D.520 has very smooth lines. It would be hard to add that many polygons modeling airscoop, tailwheel, engine exhausts and so forth. So, my semi-ignorant guess is that most of the polys come from smoothing out the lines of the wing and fuselage.

Don't get me wrong, the D.520 model is very nice looking and I look forward to flying it, but I think that had the modeler been willing to work a bit harder he could have made it to DT's standards. After all the MS.406 is a very similar looking plane and it was modeled to IL2 standards back in the IL2 Sturmovik era.

Quote:
Originally Posted by Asheshouse View Post
Experiments by others have shown that the number of polys in the model has very little effect on the fps in game. What seems to be more important is the size of the textures used to skin the model.
This is very interesting indeed. Do you have a link to details of these experiments?