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Old 10-24-2011, 08:07 AM
Asheshouse Asheshouse is offline
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Quote:
Originally Posted by Pursuivant View Post
I have to agree with DT that this is just lazy modeling. I've played around with producing 3d models of single-engined fighters and it's EASY to stay within 3000 polygons and get a reasonably decent-looking plane.

9000 polygons is just ridiculous, and probably means that the people producing the D.520 relied heavily on what Blender calls "sub-surface mesh" modifiers. (I'm not sure what they're called in payware programs like 3ds Max, Maya or Autocad). That's a time saver, and allows anyone to produce decent looking work, but makes for excessively big models.
You seem to be jumping to conclusions here which, unless you have seen the model mesh, you cannot be sure about.

9000 polys does seem high but it may be because the modeller has used them to include higher levels of detail than is found on the stock models. Without seeing the model mesh you cannot be sure.

Experiments by others have shown that the number of polys in the model has very little effect on the fps in game. What seems to be more important is the size of the textures used to skin the model.

I'm looking forward to the D.520, whether modded or official.

Ashe