Quote:
Originally Posted by Ataros
On the contrary 30 degrees FOV ( zoomed in) gives you realistic dimensions of objects because average monitor occupies about 30 deg. of your real life(RL) FOV in your room. Only in this mode ingame 30 dg. = RL 30 deg.. That is why it is included in game.
60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes.
Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life
This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV.
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That's really interesting Ataros. In my 10 years or so in IL-2 I had often wondered why such a useless (30') view was provided. Now I understand its an attempt to give us a dimensionally accurate impression of sitting in the cockpit - which I suppose it is for the average monitor and viewing distance. But as I said, in practice its useless. So what I need is at least three monitors, preferably five, to get a useful panorama out of the 30' FOV.
Donatons accepted.......