Quote:
Originally Posted by Ataros
On the contrary 30 degrees FOV ( zoomed in) gives you realistic dimensions of objects because average monitor occupies about 30 deg. of your real life(RL) FOV in your room. Only in this mode ingame 30 dg. = RL 30 deg.. That is why it is included in game.
60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes.
Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life
This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV.
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Now that is interesting, I didn't know that before - thanks for the explanation. So, it's not considered to be 'unsporting' to use the zoom feature? And there I was with my face pressed up against the screen these last few months! I shall map it to one of my sliders immediately!
Apologies to Mrs X for questioning your honour