Crashes when there's a ground-hit fireball explosion (not when anything crashes into sea). Reproducable with Black Death track at point of bomb impact with taking off Hurricane, would appear to be the fireball graphic that triggers the lock-up.
No crashdump file created, requires taskmanager to get out, sound continues after crash.
While its running (up to a ground crash) there seems to be more stuttering for me than 1st beta and still a big fps hit in clouds.
Using nvidia beta driver 285.38 with vsync and SSAO all settings high.
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W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200
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