At sukhoi.ru forums both campaign makers vetochka and piper-kiev team up with more experienced C# programmers to write scripts together. This proved to be an effective approach. When you start your thread in the FMB section I hope one of C# experts will be eager to help you.
BTW try talking to Mington. He knows C# but only starts learning CloD methods. I think your cooperation can be mutually beneficial.
http://forum.1cpublishing.eu/showthr...t=26036&page=4
Quote:
Originally Posted by dflion
For the combat missions, all we need is 'a trigger' that says you got over the actual target area ok, then you made it back ok. Not sure what happens if you get 'shot down'?
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You can place some ground units in target area and use a "target destroyed" triggers to see what percentage of a target was destroyed.
I think you also need some fool-proof as a time restrain to get back to airfield in case all other triggers fail. You can add triggers which get active if the group is destroyed. Furthermore if aircrafts are damaged and crashland they are not considered destroyed and you can add some checks in OnAircraftCrashlanded method (e.g. check if the aircraft is player's aircraft). If a player lands at a different airfield you can use OnAircraftLanded method to make checks.
With recent beta you can add a TAB - 4 menu command e.g. "Submit mission report" that a player would need to select to end mission. You can check player status when this command is selected to decide if player made it back to base or not. This would prevent players from waiting till mission end if triggers fail.