Quote:
Originally Posted by Rama
Absolutly not:
Because official control is the only way to assure centralized quality control.
IL2 has also been highly modified (planes, maps, etc...) by the community... but under control.
Yes, there wasn't "free modding" during 6 years... and was it to its detriment?
The fact that IL2 today is the most succesfull combat flight sim ever... and this 6 years after the start and without "free modding", is a proof of the contrary.
Some say that would have been even better with "free modding"... but the reality is that nobody knows (and having know CFS world and other "free modded" combat fligth sim, I highly doubt it would have been the case).
And lastly for Lexx (even if he was allready responded in other threats...)
NO, offliners didn't pay for onliner stuff. They, as the onliners, paid for what was in the box.... nothing more and nothing less. Everything was written on the box and well advertized, so if they didn't want to have online server capability, they had the choice to avoid buying the box.... but Bearcat answered better than I do.
Now we could maybe go back on the only real concern (since now "free modds" are part of IL2 world): how can we secure online play again?
... at this point (that was reached allready long ago, as presented by Bearcat and others) pure offliners could just leave the debate.... since online play integrity is absolutly not their concern.
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Very well said... I just disagree with the higlighted part.... I think history has shown us
very very clearly what happens to online play when modding is allowed.. that is the reason why so many online flyers are bemoaning the lost of integrity of the sim.. which was a major draw... believe me... if CFS 3 had not been a mod fest... and yes, some of the mods were very well done.. but there was a lot.. tons in fact.. of pure cr@p to wade through to find the good stuff... and if CFS3 had had the same integrity as FB I am willing to wager that a lot more folks would be flying it still... For many of the simmers who came here.. especially in the past 4 years or so I bet that the fact that the code was un moddable was a very strong draw... Coming from Janes, EAW, any of the CFS series or any other highly moddable sim where online play became like that box of chocolates Mrs. Gump talked about.
What Billfish was saying is the same thing that Rama is saying..... Not that the opinions of onliners do not count in the sense that they are
literally worthless, which is how many of the offliners took her comments, but that
the solution will not come from them.. because they have repeatedly said over and over and over that online play and the integrity of said play means very little to them, hence forth their opinions have little merit from a solution standpoint.
This sim wouldn't be as popular as it is now had it been moddable from day one... and for any offliner to insinuate that they have paid for "online stuff" is d@mn near textbook Orwellian. Like Rama said... the onliners paid for the same things the offliners did.... whatever version they got.... and they DID NOT pay for all the same things that the onliners DID NOT pay for... all those great free patches over the years.
And I guarantee you that for all the talk.. as soon as any kind of mod detector/defeater/definer comes along, whether it is scalable or not... meaning settable on the server side from allowing all mods to allowing all
but FM/DM/Weps mods to allowing stock IL2 ONLY.... the hack crowd.. not
neccessarily the same ones who are doing or benifitting friom the mods.. but the ones who busted the door in the first place, will be all over it... and many of those nice folks who ...
only fly offline anyway will as well..... Time will tell.....