Description for medals is eng_rewards.lng file, in localization/eng/other , there you can change anything you want.
For paladin medal you should change in holy knight medal lvl`s like this :
Code:
fight {
{
filter {
belligerent=ally
unit=paladin,priest,priest2,archmage,firemage,runemage
}
pbonus=
dbonus=magic,0,20,0,-100,0,0
rbonus=
attack_on=
attack_off=
}
{
filter {
belligerent=ally
unit=paladin,priest,priest2,peasant,bowman,footman,footman2,knight,horseman,runemage,maelstrom
}
pbonus=
dbonus=physical,0,20,0,-100,0,0
rbonus=
attack_on=
attack_off=
}
filter {
belligerent=ally
unit=firemage,maelstrom
}
pbonus=
dbonus=fire,0,20,0,-100,0,0
rbonus=
attack_on=
attack_off=
}
}
This is only 1st lvl, do same for rest, but change bonus dmg to 25,30,35 or what ever you want. Humans are overpowered since they got fighting spirit, i wouldn add even more dmg to them, but this is how it`s done.
In eng_rewards you need to change also description to :
reward_holy_knight_1=+20% Damage of humans, and for 2,3,4th lvl also.
I also changed fire mage medal as i said on first page of this tread, but i dont get what you did ? Added +30 intellect on 4th lvl medal or what ??? If you did this it`s to much

I found miss in items.txt :
1)for sling_ item add titan in units for bonus crit%
2) add snake_celestial for great druid staff,hunter_armor, hunter_boots
3) add maelstrom for virgin set
4) fireskeleton, venskeleton for set_krit, thunder musket, arbator, fire crossbow, yew bow, master bow
5) add ritualist to horseman_gloves
For upgrading runic staff be very carefull ppl when deciding what item you want, when you reach 100% to upgrade it you can place only 1 rune, then oyu need to fight 10-15 more battles before placing another rune and 10-15 battles more for third. If you place wrong rune i think it can`t be reversed, but to start all over again. Really bad item management, so be careful when doing this.
And question : did any1 try ot make composite item ? Like belt of victor/gloves of destroyer. . . ? I wanted to make new item made of simple +exp% items shark tooth/memoirs/magnifying glass maybe some other, but idea is to have 1item for bonus epx after battle, and leave other slots for something more useful. Before i played high lvl run and had bunch of crappy +exp% items, so i thought to make new item composed of this item type Changing existing item isn`t problem, but making new1 is a bit tricky, any suggestions ?