Quote:
Originally Posted by JG52Krupi
Dude a spitfire is a fairly heavy aircraft... not a kite.
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Dude, try to spawn with BRAKES ON. The problem is just in there... I can taxi/takeoff and land with + 100km/h in a Spitifire in CloD, wind is really ok.
The problem is spawn with brakes off, tailwheel unlocked... It's a sim... We just need a option to spawn always with "chocks in" or with DEFAULT "brakes on".
If you spawn without "brakes on", the sim will understand that your aircraft spawn in world like "Pluft! I'm here from Wonderland!". I'll make a short video to explain... Just a moment!
EDIT: look at this video. I started with brakes on (i assign an axis to brakes):
As you can see, all ok and REALLY cool to fly in strong wind!!! The problem is that we don't have the option (must be default, maybe) to start really parked with full brakes applied. The way it's now, if you spawn without brakes on, the sim understand that your aircraft spawns in the world with wind acting over it and AFTER that the friction with ground will happens... It's like the plane starts in the air... so, all the inertia is against your aircraft... But you can solve that just spawning with brakes on... I don't believe that is anything wrong with friction or weight of planes, just the fact that we sometimes spawn without brakes on - and in missions with stronger wind, we noticed this more. Simple to solve in a patch (spawn ALWAYS with brakes on/really parked aircraft) or by user side:
- Spawn with brakes on!
Not so big deal. No need to hear a lot of "it's a bug" or people doing a lot of calculations and elaborated theories... What I know is that now a lot of people can enjoy the dynamic wind feature in CloD - really nice modeled, I must say. But SpeedTree maybe must have "wind speed related" animations... will be great! It's possible?
But keep this in mind by now:
SPAWN WITH BRAKES ON!!!!