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Why does my spit spin around before engine start..?
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09-06-2011, 12:51 PM
LoBiSoMeM
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Join Date: May 2010
Posts: 963
Quote:
Originally Posted by
PeterPanPan
The bottom line is that this spinning behaviour just isn't right. I have never seen a real or virtual light aircraft start spinning with it's engine off in the way it sometimes happens in CoD. Even if (and I'm not saying it is) it is the wind or the incline or whatever, it just isn't right that you would climb into an aircraft that is spinning. Total immersion killer. If this was happening in reality (for whatever reason) you would chock it, tie it down or have your crew hold the wings before you got in. The simple fact that a Spit, with engine off, should start spinning as if it is on a perfectly smooth motorized vehicle turntable is enough for me to say it is a bug. It is an inaccurate model of a real world situation.
PPP
Start with "brakes on" by default?
I have an axis for my wheel brakes. I keep it in full brakes until start taxi. I don't have this "spinnig in idle with Spitfire bug"... Because I always start with brakes on.
If people want a "Chocks in" option, with animated ground crew to remove shocks, will be REALLY nice! But claim that it's a "bug" if you can't start game with brakes on... I don't know if it's right... I have my doubts...
To Tree, my fully working windsock and my non-spinning Tiger Moth with 0 m/s wind...
It's so "immersion killer" have winds acting...
PS: but RoF one is cooler:
Last edited by LoBiSoMeM; 09-06-2011 at
12:58 PM
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