I believe this is the formula for the % in damage and healing bonus (also is in %)
parameter = math.ceil(parameter*(1+expa_bonus/100))
There a 2 functions at the end of exp_system.lua (where the a.m. formula is used). Unfortunately i don't know how to create a function for health, not that it will stop me from trying.
I will make a couple of versions and will try them when i arrive home.
PS If someone wants to give it a try use the Notepad++ much easier to spot the formula and key words.
Last edited by yujy; 09-05-2011 at 11:49 AM.
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