View Single Post
  #178  
Old 09-04-2011, 03:59 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by Rjel View Post
I'm not sure what your point is, just as I'm sure you aren't comprehending what I'm saying. Language barrier I think.

To clarify, I would like to see randomly moving vehicles, not just truck or armor columns like we've seen for years in IL2. A10 has civilian traffic that seems to be anywhere on the map. It might be just an occasional car or truck, but it does appear to be random. Destroy a column of vehicles and a train in the IL2 world and as often as not, you can fly the rest of the day and not see anything else. Unless someone puts it there. Cannot CoD be programmed in such a way that as a player flies along his path, the game will generate targets as the player approaches? Hells bells, pop up buildings appear as we get nearer. What a shame, with the attention to detail the ground vehicles have received, if they aren't used effectively by the program.

If CoD is to be an online sim only so be it. But a great many players will be lost in the shuffle. Within reason, Luthier needs to figure out a way to make a believable dynamic world for us to fly in.
So you want autogenerated ground units? Well, DCS has some "civilian traffic" in some roads setting. We don't have this in CloD or 46. But this option in DCS really don't adds so much in "immersion", and the "ramdom" units placed are not so "ramdom" if you made the mission. In CloD FMB we have a lot of tools. Better than have some autogen generic ground units, will be nice have full documentation of FMB, some library of coding to use in FMB, etc.

I believe we can do all this things with is already in the sim. But it's really poor documented...
Reply With Quote