Quote:
Originally Posted by ACE-OF-ACES
Well Im sorry if pointing out humans make for terable test and measurment equipment..
Again, I wish I was wrong!
Because in my line of work I could save millions of dollars per project by getting rid of all the test and measurment equimpent we use here at WSMR if all I had to do was stick a 'guy' out in the field and told him to watch the F22 from HOLOMAN AFB flying by be able to tell me post test what his altitdue and speed was at every milisecond during the 20min test. Or what distance the T72 tank was from the BMP as the first rocket hit the lead vehical in the convoy. Yes I wish we had such XMEN.. But sadly we don't.
Now clearly you and I don't agree
Thats fine! No sence in you getting so upset! Like I said, I hope I am wrong. My only point is your 'eyes' along with your 'wanting to see' attitude is not something most people in my line of work would consider TEST worthy.
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In your "line of work" you don't know what 20MB of code can do? That's explain a lot of things... Well, I'm glad that we are talking about 109s, Spits, Hurricanes, and not F22s... In WWII we use a lot our eyeballs to measure things, even the feeling of FMs...
1) The patch did not change the version number of the game. - Irrelevant. It changes .DLL files and .SFS files;
2) Human senses are easily fooled. - Yes, but human senses can detect noticeable stutters in gameplay;
3) You have no before and after tests that show the increase. - Yes, I have; 60FPS in BD track and zero texture streming stutters in London mission;
4) You have not used any tools other than your eyes to measure the increase. Yes, I had - internal FPS counter of CloD.
Happy ignore list to you. You even can't do some testing yourself, just is some guy frustrated in life trying to stand for a point in some internet forum. Really sad.
To normal people: First SP mission in Allies Campaign, all in Very High, except trees and Land Detail:
Believe it... or not! And with FXAA enabled... 1680x1050... No tricks!