Quote:
Originally Posted by d0o0m
Thanks guys - the game was running OK in terms of how it was set before your recommendations but it did Stutter. I'll try these tips and report back.
How would I know if tesselation is working/implemented or not - did the devs say?
Buildings to unlimited seems counterintuitive?
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Tessellation is a DirectX 11 feature and CloD runs in 10.
Buildings to Unlimited will load buildings further away from you so they don't pop up around you...if u understand what I mean. Minor effect on frames.
Building details however is another thing which will give better frames to no real quality loss.
If you want to get a big chunk of frames then I suggest turning down Land shading from High to Medium. The quality loss is there but not so apparent and is a good tradeoff if frames are low.