Quote:
Originally Posted by Sir Whiskers
There are several drawbacks to using low level units:
-Many abilities do not affect level 5 units, but do affect the others. Sheep, Hypnotize, taunting, fear (it has no real impact on L5 units), and so on.
-All stacks lose combat power as they take losses. Lower level units have fewer hit points, so such losses tend to be magnified. In addition, healing a level 5 unit is much cheaper than resurrecting lower level units.
-Replacing units after battle can be a royal pain. At the very least, you waste time going back for more. At worst, you run out of a particular unit and have to resort to expedients such as Sacrifice.
Simply changing the gold cost won't balance these drawbacks. The second point can be addressed by lowering the mana cost of the Resurrection spell, or granting units more powerful resurrection abilities. The last point can be addressed by an ability like the Paladin Resurrection skill.
I don't see any simple fix to the first problem, which is sometimes the most troublesome. As those abilities make units more interesting, I wouldn't favor making mass Magic Shackles cheap or some similar change that nerfs such abilities.
I've tried to go through a game with lower level units, but at some point, I always end up in a fight where the troops simply are too vulnerable to enemy abilities and/or spells. Perhaps I could get through such fights, but I'm not inclined to reload over and over while trying. I'd love to see you come up with a fix for this, I'm just not sure what it it.
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Yes, you're right. I have thought about the replacing unit after battle and I think extra reserve slots are the most effective way to fix this issue. Also we can stock all the shop with various of lower unit so we dont have to travel that far

Maybe I will provide lower unit some talents like summoning,attack spell or more skills. How do you think?