Quote:
Originally Posted by adonys
thing is, other software houses have a much wider market, so they can afford to not care about the customers, as there are hundreds of thousands of other customers.
simulators on the other hand are a much narrower market, and if you alienate your customers base in this market, you're toasted!
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Atari released tons of games to a wider market that were substandard and poorly supported, look what happened to them. Bad and unsupported games fail no matter the size of the fanbase. Also the competition in the popular genres is much tougher, where as the competition in flight sims is barely no existent.