Quote:
Originally Posted by robtek
Afaik triple buffering is only! for openGL.
In a directX game, CoD, its of no use.
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I don't think that is quite correct. You might be getting confused by the fact that there is option in the Catalyst Control Center to force triple buffering for OpenGL but none for DirectX.
It is possible to force triple buffering with a DirectX game using third-party utilities such as RivaTuner.