Quote:
Originally Posted by AndyJWest
ParaB may be right - a textbook case of how not to deal with customers. Instead, perhaps they should have taken the usual games industry approach, and said next-to-nothing before the release, and even less afterwards. I'm sure if I was in Luthier's position I'd wish I had.
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Apples and oranges. I am very patient when it comes to sim development. I fully understand the problems of developing a niche product with often very limited funds and a fickle customer base. Honest communication is the key in such cases. The guys at Battlefont, eSimGames, DCS and NeoQB/777 studios know how to interact with their customers.
Luthier&Co's communication with their customers OTOH seems only slightly better than their abysmal project management.
I still try to see the positive side though: it can only get better.