Thread: Texture Sizes !
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  #52  
Old 07-16-2011, 02:41 PM
Ekar Ekar is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by Ali Fish View Post
Bump Maps. ive worked wth bumps and normals all my life lol. This method they are using seems like a basic 3dmax height map shader, atleast thats the only place ive seen that style before. i have never seen this used like this before in software. btw the info lies on independant colour channels ie R,G,B not RGB, and alpha ofcourse.(room for more or possibly stuff missing) also whats strange us that the alpha is the direct inverse of the G channell.

somthing else ive noticed with these bumps is that peoples screenshots show an incredibly detailed bump map which ive never been priveledged to see ingame gtx280.
Right. So I guess my next question is how to create these bump maps? I'm not familiar with Max (I use Maya at work), so I'm wondering how complex this process is. Heck, if I get around to finishing those terrain textures, I may need to send them to you if you feel like doing the bump maps for them? I checked, a standard bump does not work in the CloD engine..
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