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Old 07-09-2011, 01:04 PM
Orpheus Orpheus is offline
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Quote:
Originally Posted by philip.ed View Post
I think it's clear that the terrain is still very much WIP, but official comment on this would put a lot of minds at rest. Indeed, I'm sure many would welcome trees which are as poor as RoF's up-close if it meant they had hit-boxes, and looked awesome from any distance other than 2-metres away. Trees which have individual leaves are awesome, but most of my flying happens at altitudes above 3-metres
I'm not so sure about that, in fact I get the impression that the terrain side of the optimisation is done, and has been for a while. They have improved it significantly, I can run original textures (just, still some stutter) since the last patch, which would have been impossible at release.

That said the massive texture size, as well as the colouration is still an issue that deserves a dev comment. Texture settings at Low or Medium make the terrain look absolutely awful, High is better.. but still not great (and not even that much difference between high/original in terms of performance now either). The colouration issue is more of a personal preference, but slightly darker trees and fields overall would be nice.

What, if anything I'd like to see Luthier comment on is simply whether it's possible to improve the appearance of the low/medium/high ground textures, so that people using those settings aren't playing a game that looks ten years old - and whether performance can continue to be improved across all ground texture settings.
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