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Originally Posted by SYN_Bliss
From what I've seen, removing the AI acts like a band-aid and only only slows the bleeding. Sound still disappears.
But to back that up a bit. My sound would be gone within 10-20 minutes of playing on an online map with spawning AI. It happened every time within that time frame.
What I think is the biggest helper of retaining your sound is to completely mute the voice actor / disable it. Now I can fly with 100-200 spawning AI in the server and keep my sound for hours. Now don't get me wrong, I still occasionally lose it, but it seems that even if I do, it will come back within 5-10 minutes on it's own.
I'd try disabling your own AI voices / chatter and see if that doesn't help you. I can actually enjoy MP after I did that.
Edit: About having more cpu power: The best thing I can suggest is holding off until the game can actually support / uses many cores for the dedi server. The way I understand it (hopefully!), what we are doing now by having to use the full game install to run the dedi server is wrong. We should have dedi software just like the old game for that. And it should only be streaming through steam, not actually having to use it. Until we get a proper dedi software or at least some information about it, I wouldn't worry about upgrading. The lag that's apparent over time doesn't have anything to do with cpu power / bandwidth. Even with 200+ AI on the big map our server is barely using any of it's resources to run. If you are actually maxing out cores, the best bet for the time being IMO, would be to get a higher clock speed cpu. That is, until we actually figure out what sort of software we are going to be using. Our server is simply overkill. It's designed to run 20-30 instances of MP servers at the same time (12 core / 1gbps bandwidth).
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http://forum.1cpublishing.eu/showthr...621#post303621 post #25 , no charge this time SYN

shall i add you to the news letter
S!
p.s you can extract the core files for game server but the problem come in when you try to launch it...the launcher calls for a Steam , not the whole game...that when u get the error message and the server wont launch...another reason that having our servers locked into steam is not that great of an idea
Quote:
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
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