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Old 06-20-2011, 06:44 PM
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Extreme_One Extreme_One is offline
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Location: Southampton, UK
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Not sure if the CloD engine uses deferred shading but many games that do suffer from poor or no anti-aliasing.

Quote:
Another rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results any more: although the first pass used when rendering the basic properties (diffuse, normal etc.) can use anti-aliasing, it's not until full lighting has been applied that anti-alias is needed. One of the usual techniques to overcome this limitation is using edge detection on the final image and then applying blur over the edges.
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