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Wouldn't paint the future quite so black. IF the business model is as I have speculated, Gaijin would naturally have to attract a LOT of people to break even with the game. This would mean that they couldn't make the game too difficult because that would put too many newcomers off. Due to the continuous world nature of the game Gaijin would need to run their own dedicated servers with a set difficulty. So far, so bad.
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Exactly...
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1. Even if the game would turn out Super Arcadey (which I hope it will not), this would still bring a lot of people to the genre of WWII flight who might otherwise have not found their own way here otherwise. And many of those would be here to stay, and find their way to more demanding flight simulations.
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What simulations?.....once the console genre kills the sim genre off.
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2. Gaijin could decide to run several parallel worlds with different sets of difficulties, from Arcade to something closer to a more realistic flight simulation, although it would remain to be seen how good of a simulation they could deliver.
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again this doesn't fill me with confidence, sounds expensive and the modern generation tend to be too lazy to seek new 'challenges' the console genre gives them a 'quick fix' there is no tweaking this and that, they have no interest in history, instead of learning real tactics they would prefer to be able to hit 'x+o+left thumb button' to pull off some radical move, and all this spoon fed to them in a packaged environment with a sweet coating of hollywood pazzaz!
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In any case, what's to be feared by Cliffs of Dover? There's always an elite that gets fed by a broad basis. If CloD is the Rolls Royce of flight simulations, it doesn't need to worry about all the Mazdas, Renaults and VWs around.
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Rather than Rolls Royce how about the general British car industry, it's just barely twitching and life support is ready to be turned off, all thanks to the likes of mazda etc....