Quote:
Originally Posted by Ataros
This was done by the community, not the devs.
luthier promised more multiplayer stability in the patch but I do not know if they deal with disconnects. They do not have time to play much themselves, only some short tests I think. So they could never experience disconnects themselves.
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I like that your positive but now your just making excuses for them...you cant tell me they don't have a spare PC that they can just start a dedicated server let it run till it gets nuked and then contact steam and say "OY! at 17:53 you logged us off...why?".
Whether it was "done by the community " or not i dare say the server crashes will drive alot more people away than a mirror bug.
The Devs should listen but at the same time be more logical about how they priorities issues.
S!