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					Originally Posted by  Loopy
					 
				 
				I believe the total amount of bases is still limited by the amount of systems you have even after you control a sector, and other bases have a higher priority to spawn. In both of my games I've had only a Research/Medical/Ranger base, and when I took the last system in a sector both a Pirate and a Military base spawned literally the next turn. The Business base only came back after I took another 1 or 2 systems. 
 
Nanitoids don't heal you in hyperspace, but the little droids do. 
			
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Yeah, I usually try to pick things up on the side or behind with boost if it's a real nice item (like Lvl 1 Micromodules).  I was wondering, do you use a nice high level scanner?  I normally don't so maybe that's why I overkill things since I don't know what it will take to kill them.  That and the low level shields, I tend to skip since it doesn't do that much early on (10-15% defense) and I need the space.  The last 2 games, I kept them on though since I wanted to max out on my droid and shields since like you said and I agree, if you get surrounded, you'll get pounded for gobs of damage.
Another downside I don't like just using missiles is that the dominators destroy their parts pretty much the next turn if you aren't there to let them shoot you.  Do you have a tactic for that?  Most frustrating thing is seeing a nice lvl 1 micromodule and the blow it up.
You're probably right on the number of bases.  I should do better in my current game since I'm being more careful, but it's still really early.  Most likely, it's probably been a lack of patience after that 1st year or so when I plan all my moves more carefully.  Once I start fighting dominators, it takes a lot of time/turns so I tend to just let it play out.
Was watching some youtube videos on the RTS games.  Looking forward to playing that again.