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  #23  
Old 06-13-2011, 03:23 PM
MadBlaster MadBlaster is offline
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Join Date: Oct 2010
Posts: 666
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There is randomness and variation in the old game, 1946. Some can be mitigated by pilot, some can't. First, fuel load. This impacts performance at any point in time. Pilot has some control over this on how he flies. Pushing the throttle will use fuel at faster rate during the sortie and a G-10 at 100% fuel performs much different then at 30%. So, there are times you may turn with a spit and other times you won't. Second, DT put in the latest patches engine reliability randomness and g-limits that tweak the airframe if exceeded, both impacting performance. The engine reliability is only partially controllable by the pilot. Somewhere in the "read me" for that patch it says something about just having a bad day or reference to bad production as the war went on. So that element is not controllable. But if you are easy on the engine, it says your odds improve. The g-limit, however, is fully controllable by the pilot. Third, there is randomness in loadouts that impacts weight and performance. Sometime you choose the 108 cannon, sometimes you don't. That added weight should change how you fly it imo.

Bottom line of this jumble, I like the idea of variation as long as it is realistic and not redundant to what may already be built into the game. The short time I spent with CLoD, it seemed to me they had all these elements carry over from the 1946 game. Since I'm not playing it, I won't vote. I'll just say I think this should be low priority because I think it ultimately gets blurred by all the other randomness that may already be in there. I'm also not a believer that 5 kph in top speed makes a difference. If someone is beating you because of that, you need to do something different.
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