I don't mind them reacting to in-game risk by treating their ride in a rough manner.
I just want them to have consequences for it when flying under higher difficulty settings.
What the consequences should be within the frame of a computer game is what this thread is about.
We're not here to discuss how long it takes for a particular engine to fail. We're here to discuss how to integrate consequences for reckless operation of the airframe into a new game mechanic/feature.
This following part is not directed to anyone in particular, it's just a very visible trend lately on these here forums.
There seems too many people whose sole purpose seems to be running their preferred warbird at top performance for no cost. This is not a problem.
What is a problem is the apparent desire of some to have this happen across the board, regardless of realism/difficulty settings, so that they can fly on full real servers with their preferred easy-mode button enabled by default, while everyone else flies with limitations in place.
Sure, let's have a constant +12lbs Merlin in the sim. Let's have a constant 1.45 Ata DB601 too and whatever the Me-110s used to run with their better performing DB601Ns (which are not even modeled currently), something which would suddenly make the 110 the fastest one of them all. Fun times and varied gameplay, huh? Well, not so much.
For a sim that's been so criticized for sharing a lot of commonalities with the previous IL2 series, there's an awful lot of people who expect to carry their IL2 flying habits into the new series without any need to adapt their tactics and without any cost whatsoever to their preferred way of flying and fighting.
Sure, they should have the option to do it. Keyword here is
option. Turn down CEM and temp effects if you want and red-line the thing all day long. Just don't force me to play the same way. It's not a social stigma to fly on less that full difficulty you know
I'm with Kurfurst on this one. There needs to be a way to limit such behaviour by the player if they choose to fly under such difficulty settings, because otherwise
a) we have a repeat of IL2:1946 where everyone flies on full boost all the time just because we can and
b) this greatly skews the historical balance of things
No matter the accuracy of the FM, if i'm tooting around with a constant 30% more horsepower than the real guys did, then all the variables that govern the fight take a jump for the historically inaccurate: i climb higher at an earlier point in time, i have the jump on the enemy with less effort, i don't need to look into the cockpit and suffer reduced SA because i know the engine can take it even if i don't look at the gauges, i can pull more G's during a fight, last longer in a zoom climb or vertical scissors and so on and on and on.
Meanwhile, what really happened is that the extra 30% was only used when absolutely essential to someone's survival. Otherwise, they were milling around with lower power settings and relied on interesting stuff like the element of surprise, proper tactics and getting a kill in one pass before scooting off to reposition for another pass from a favorable location.
This is leaps and bounds away from what we had in IL2:1946, where people could either furball it on the deck at low airspeeds and full throttle with no penalty whatsoever, or boom and zoom like rocket-ships without worrying about all the nasty stuff that can happen in a high speed dive and a subsequent zoom climb, like freezing your carbs, shock cooling, tearing off your cowl flaps or run the engine rough for any number of reasons and be left wallowing during the zoom back up like a sitting duck.
CoD gives us a way to get one step closer to how these battles were really fought. If that's not glamorous enough for some then it's ok, there are difficulty settings they can adjust to tailor it to their taste. Better yet, let's get a "IL2:1946 mode" in the realism options that automatically disables all the cool new stuff so people can fly without having to learn anything new or change their habits.
I'm perfectly fine with it, as long as they don't try to impose it on everyone else. I want my engine to fail and i want your engine to fail if we don't know what we're doing. If you don't want it like that, fly on a different server with different settings, problem solved
In summary, i don't care what each engine could run and for how long. All i care about is that the real pilots back then didn't fly like that for a host of different reasons. I want a set of restrictions in place that will force the player to do the same if he enables the relevant difficulty settings. This is what this thread is all about, not technical specs and charts.