Dude, IMHO the key to dogfighting is being a good improviser, knowing your plane, patience and if you're lucky, knowing the enemy's plane, which is a luxury for us simmers that real WWII vets didn't have mostly.
I never fly textbook basic fighting manouvers, although I know pretty much all of them. I like to combine them etc, but when flying full real, altitude and energy is a safe card. If it were you raaaid in 1940, in real life, in that 109 of yours, I bet you'd favour the "safe" card over turnfighting a spit down low. It's very very VERY hard to fly a simulation game and simulate real warfare because players don't "fear" for their lives. It has no consequences to be shot down. You don't have a personal relationship to your mates and if you do, they'll respawn after a few seconds. The "worst thing" that could happen is that you have to RTB to wait for your buddy to take off again.
When I was young I read for a school project an autobiography by Roald Dahl (the guy who wrote charlie and the chocolate factory and other famous books). The book was called "going solo" and covers the part of his life before, during and a little after the war where he flew Gladiators and Hurricanes in the mediterranean. He has some vivid memories of both crashes, kills and other stuff that really makes the book quite exciting. Stuff like fellow pilots discussing the "mine" rounds that would set the fuel tank on fire and burn you alive. I thought the book was good, and held some other interesting surprises.
By the way, the only gore in IL-2 ClOD is visually seeing the pilot "slip forward" as to indicate he's kicked the bucket

Or died from lead-poisoning. In 1946 they had the highgore=1 or whatever it was called and it showed blood on a few selected planes. It was heavily overdone most of the time and quite "mspaint" like :p In CloD it brings up ESRB issues and people like you wouldn't be able to play it that way, and kids would have their mothers to go to the store to buy it for them.
I'm pretty sure it'll take a LOOOONG time even after SDK release to see any real blood ingame. I think it's fine as it is, but I'd like to see some "bleed-out" features or "loss of conciousness" effects. Also perhaps make the pilot a lot less resistant to G forces. But that may again represent a human suffering in pain and elevate the age-limit.
So, short answer, no guts, no worries.