Quote:
Originally Posted by philip.ed
I agree with that, however from what I can see, some field textures clearly look a lot different to others. In any case, there are never as many differently coloured fields in real-life as there are in CloD, so whilst the shaders may need improving, the overall layout of this multi-coloured field spectrum does too 
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ill look into it. Starting with.... this is how the tileable textures tile together. within this whats possible is astounding in theory!. regional field variations might work better and can be done here. theres going to have to be some mathematics here too to keep the tiled nature from revealing its true nature. the job is to break it up create randomisation. so percentages of light fields next to darker fields will need to be thought of. quite a job. but a job for a seperate scenery mod. a new island or theatre. if im going to put that level of work in. it'll be for somthing grand and not just a makeover... i think...