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Old 05-22-2011, 06:04 PM
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philip.ed philip.ed is offline
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Wolverine; I agree regarding performance.
TBH, what it comes down to mostly is the layout of the terrain, and the way the transition process and LoD models are simulated.

I mean, as an example, even if you drive around Southern England and encounter a hill, you will notice how any trees which you see below you have no visible trunks. From what I've seen, CloD doesn't really model this, and of the trees it models they don't look dense and attached to the terrain so much as they do in reality. Colour is another issue; as trees go into the distance, they look much darker than up close.

These are only really small factors which affect the visual appearance to quite a significant degree. The question is how hard it is to implement 3-hedgerows, darker/denser trees et al.
With a willing modding team....(one can only imagine)
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