im presently quite deep into the files. and well theres loads of stuff to mod. basicly everything seems relativly open to modding !!! pretty much the majority of all the config files are open to be edited along side relevant texture and models, plenty plenty plenty going on. wow. seems that its clearly intended to be modded too, hence the BoB and Core referances in a modular capacity.
for e.g. (i could go on and on listing whats possible. cant wait!!!)
BUT BUT BUT.. weirdness follows. why do it like this ?


but ill be making some new skins for these first.

lol off topic. but
when you look up at night and you see a star. its actually a planet rotating around the earth. an excert from a star systems.ini
[mercury]
name = Mercury
parent = Sun
radius = 2439.7
halo = true
color = 1.0,0.98,0.96
tex_map = mercury.png
tex_halo = star16x16.png
coord_func = mercury_special
lighting = true
albedo = 0.06
rot_periode = 1407.509405
rot_rotation_offset = 291.20
rot_pole_ra = 281.001
rot_pole_de = 61.45
#rot_obliquity = 7.01
#rot_equator_ascending_node = 48.42
orbit_visualization_period = 87.97
There is alot of missing stuff in there like a
DECAL EDITOR ! (or its been stripped out) the moon should show its phases but presently only frame 18 exists etc etc.
so DEVELOPERS how do we proceed ?. because just discussing it is lame. and access to files should be dependant on you not kegety's DLL. so i eagerly await your SDK introduction to packing your files up for modding. im not interested on recreating or editing the original files. but to make complete overhaul might be possible in all honesty. and if that is the case then we are in for a serious treat.