Is FFB implemented in a way we can control the force applied in the different 'effects', let's say fluttering announcing a stall, 20 mm. cannons and other different weapons recoil effect on the joystick, tumbling effect when taxiing on the ground, etc.?
Or is it simply aimed to developers, in order to implement the 'CoD' FFB effects - in the way they are designed by Oleg and team - in already existing and future FFB joysticks?
Engadin
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