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Old 05-11-2011, 03:07 AM
Blackdog_kt Blackdog_kt is offline
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Join Date: Jan 2008
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I think all the fighters actually stand good chances to score kills, thanks to the improved DM.

I'm not going online until we get the next official patch (too many people running different versions with the beta patches currently and that creates problems for multiplayer), but my experience from practicing offline against a wide variety of targets is that the machine guns pack a noticeable punch in this sim thanks to the complex DM.

Having them centrally mounted and with so many rounds in the 109 also helps a lot, in fact i find that most of my kills against fighters are with MG rounds only. They have a high rate of fire and none of the fighters in the sim are sufficiently armored, i've even scored a pilot kill on an AI spit firing only with the MGs from dead six.

If you want to gauge this for yourself and see how pronounced the difference is in comparison to IL2, get in a G.50 and set-up a QMB sortie against some AI Gladiators. The 12.7mm Bredas were a bit harder to aim (but i hadn't messed with convergence and ammo belt settings yet when i flew that sortie) and slower-firing, so you do tend to miss a bit more.

However, most of the times that i did score hits it only took 3-4 impacts to score a kill and 90% of the time it was pilot kills. I think the Bredas have some sort of incendiary/explosive round and that works wonders if you approach with a bit of deflection and not straight from dead six.
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