Nice statistics Blitz. It's not surprising that people who are used to turnfight don't like the pilot fatigue system. And it's not suprising that boom and zoom pilots are pro pilot fatigue.
But independently of your fighting style you should ask yourself what is more realistic. Extrem 6 G fighting for hours or a (off course simplified) fatigue model which is the same for all players and which does not allow such x-fighter dogfights.
Now, the only limit we have is the plane, but in RL the pilot fitness was even a bigger restriction. And that's also the reason why people are whining about a speed difference of 5 km/h or a climb rate difference of 1m/s in IL2. The perfromance is much more important than it should be. In RL the pilot was not able to fly to the limits during more than a few minutes and therefore things like higher position over the enemy were much more important.
More than once, I read german pilot accounts saying that some hurricanes dived to escape. In this game you will never see this happen.
But you will see many dogfights at low level in which spits and other turnfighters are pulling always maximum G to follow the enemy or simply to be safe against enemys who can't turn that tight. If you fly with b&z planes you have to learn deflection shooting because that's the only way to hit the turing enemy.
And once again: Don't fear simplification, all key features ( DM, FM,... ) are greatly simplified.
EDIT: IMO of course