Quote:
Originally Posted by klem
I expect the trees we have would be useful in land battles with driveable tanks etc., but perhaps 'block' woods could be modelled to be driven through with aircraft damage modelling confined to the perimiter 'bubble'? When your heading down to it at 350KIAS there's not much point in fussing over which branch of which tree you hit.
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I personally believe this would be the best solution. The only problem would be if you landed in a wood by parachute. Then again, when in a parachute, you are effectively out of the most computer intensive game, and the CPU could be used to populate the wood patch (or nearest 100 meters around you) with speed trees.
Unfortunately I have absolutely no programming skills, so I don't know if it is at all possible, not to mention feasible.