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Old 05-03-2011, 01:40 PM
David Hayward David Hayward is offline
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Join Date: Dec 2010
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Quote:
Originally Posted by pupaxx View Post
guys, please, after 34 pages of debate can we forget for an instant the green filter and simply evaluate how the elements of landscape are represented?
I mean, hedgerows, trees, field boundaries, groves, etc... how they look in close view/foreground or at distance; are they well bilanced/mixed?
My feeling is CloD' terrain is dotted by those elements, it's like a surface with a swarm of drawing pins skewered on randomly, this is my critique. The colour palette... I think it's well represented enough only for closeup views (if u stand in front a parked plane with rural contest around), inflight situation my feeling is it's too yellowish and desaturated... only in these aspect i prefere others games.
Are you satisfied how these elements are represented in CloD?
(stop, last speech on this argument)
Cheers
Whether or not that layout of the landscape perfectly matches the location being simulated is not that important to me. I don't have time to count the trees when I'm looking for low flying enemy aircraft. Color and lighting is much more important.
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