
05-03-2011, 01:40 PM
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Approved Member
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Join Date: Dec 2010
Posts: 1,183
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Quote:
Originally Posted by pupaxx
guys, please, after 34 pages of debate can we forget for an instant the green filter and simply evaluate how the elements of landscape are represented?
I mean, hedgerows, trees, field boundaries, groves, etc... how they look in close view/foreground or at distance; are they well bilanced/mixed?
My feeling is CloD' terrain is dotted by those elements, it's like a surface with a swarm of drawing pins skewered on randomly, this is my critique. The colour palette... I think it's well represented enough only for closeup views (if u stand in front a parked plane with rural contest around), inflight situation my feeling is it's too yellowish and desaturated... only in these aspect i prefere others games.
Are you satisfied how these elements are represented in CloD?
(stop, last speech on this argument)
Cheers
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Whether or not that layout of the landscape perfectly matches the location being simulated is not that important to me. I don't have time to count the trees when I'm looking for low flying enemy aircraft. Color and lighting is much more important.
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