Quote:
Originally Posted by Buchon
So there two sources of shuttering.
Im talking about the first load in RAM, for example flying in "free fly mode" when you are approaching to a city the game shutters searching in the HDD some thing, a house or something, when it is already in RAM there no shutter flying the same zone.
But there free RAM, why is not this loaded already ?
About the strange issue that there better performance with AA in x8 than in x4.
That is a ATI issue, they have better performance in x8 than x4, even if it is not working properly, dont know why 
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Understand. I included the first load (1st run to the left) and as you'd expect - it always benched differently. The Average would usually be 3 fps higher. Normally, when your track testing - you throw out the initial run and take the subsequent track playback benchmarks. The first one is always different, and your trying to isolate CPU and GPU - while leaving out the I/O variability between systems.
Also, there's a part of TBD track (later portion of track) in which the camera zooms into a RAF Flak Gunner. In almost every (if not all) of the intial passes after restarting CoD - the animation would be missing ammunition load in the AA gun. All other passes - the ammo showed up and as the gun fired the ammo load decreased.
I hate that Flak Gunner by the way. He has a bug. His vertical position is too low - so that the AA Guns seat - passes through is neck - instead of his butt.
I'll be glad when they fix that and I won't have to look at it anymore.
S!
Gunny