Quote:
Originally Posted by klem
In CoD its too "Walt Disney", there seem to be too few hedgerows, trees too large and turning trees fully up is not much like the English countryside. England is just not populated with single trees every two hundred yards and especially not so concentrated in the suburbs apart from parks. Most roadside trees are growing among hedgerows. The OPs CoD views show the problem, where the trees are strung out along the roads they are far too regular, no hedgerows and the trees seem a bit overscale, as do the buildings (well perhaps its the way they are drawn, too highly coloured or something). It would perhaps be better to model some whole woods and some hedgerows with trees as single objects and place them along roads and across the terrain.
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Agreed. I suspect the devs have painted themselves into a corner with the way they use trees in CloD. The speedtrees look great close up, and so allows the game engine to be easily adapted to ground-based tank sims or whatever. Unfortunately, the technology doesn't seem to lend itself to making the sort of blocks of dense woodland that we have in the UK. Perhaps so many trees would hammer the frame rate. RoF's trees are nothing like as good close up (in fact, they are quite ugly), but from the air they can make very convincing dark-green forests and blocks of woodland of the sort we actually get in the UK and Northern France. At this stage in the process it's probably too late for them to make major changes to CloD, but it would have been nice if they had done a bit more research into the English countryside before producing the terrain.