Quote:
Originally Posted by jf1981
Hi,
I'm wondering about if the dev team could implement a FM closer from reality in terms of behaviour and all the small instabilities that occur particularly when flying low as the groud disturbs the laminar flow of wind when you get closer from the ground.
Particularly, I find CoD Supermarine Spitfire being a little bit heavy and too much stable in my opinion at about 90 to 110 mph approach and touch, more heavy than it seems to be in some videos of the real one making approachs.
I wonder how much complex and realistic is the FM engine, and about the wind turbulences al low altitude, but I have the feeling that it could be even closer from reality.
Jean-François
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Sternjaeger II told you to be better with the controls (joystick have a better feel etc..) and I would agree with that as well. The pilots in airshows are pretty descent I would think! So I don't know about your flight experience (your knowledge seems there though) but it could most likely need some time to get to that airshow level.
Furthermore. The planes in airshows (I m sure) are not loaded with weapons, and probably not with full fuel tanks either to allow for better maneuvering. So the planes in airshows might actually be a lot lighter than it feels in the game because of all this missing wait to meet airshow standards.
I know you can definately feel the difference in Il-2 1946 when you fly an airplane with 100% fuel + ammos, or 25% fuel and no ammo! I don't see why that wouldn't be the case in CloD.
Cheers and have fun on this forum + simulator.