Quote:
Originally Posted by Pit
We can debat the physiology of it till the cows come home... all I can do is state what MY experience was like...
And as I said... I am quite curious as to how it will be implementented in the sim. 
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i think your opinion on this topic carries a lot of weight because of your experience, i just stated why i think the fatigue experienced by ww2 pilots might have been significantly higher because of the more physical workload they were exposed to.
from what oleg has already said, pilot fatigue will be included in BoB, but he gave no indication how it will be modeled, or how the virtual pilot can keep track of the level of fatigue being experienced.
i would favor some visual on screen indication, because we need to represent a physical sensation that a pilot feels, and he is continuesly aware of his own energy levels without having to look for a gauge or suddenly find his arms/legs go weak and he cant control the aircraft anymore. the fake-real crowd wont like this however, because they will compare it to a energy-bar seen in some 1e person shooter games. i am not sure how else this information could be continuesly made available at a glance, since you'd want to keep track of it during a dogfight that lasts longer than a few minutes.
once this variable is included in the game, people will learn how to fly smarter, instead of just going wild with eratic movements and pretend they are flying a Tie fighter with a uber-robot at the controls.
you could even represent the adrenaline effect by having a brief % boost in energy level when the plane gets hit by enemy fire, or a new engagement start. similarly, if a person doesnt trim his plane correctly on egress/ingress and flies like that for 20 min or so, it should erode his energy levels, similar to increased fatigue that would happen in real life when flying an untrimmed aircraft.