If you release a bad game, why should you not suffer the consequances? IL2 CoD is a bad bad game. Released MONTHS before it was finished, and took way too long to develop. Why should jo-public pay to have it fixed?
The thing is, bad games are released all the time. Reviews can tank them, and should. Never reward a bad game, or it will encourage MORE bad games. Oleg and his team are NOT new to this flight sim gig. They have released 5? sims. Whats there excuse this time? Its not like they didnt know better. Its not like they didnt have enough time. So why was this game so amazingly bad at launch?
Also, your forgetting supply and demand. If IL2 CoD tanks, someone will move in to make a supply for the demand. Its happened over and over, and will happen again. SWOTL? Dynamix? Air Warrior? Janes? All have gone, with new comers to replace them. Im sure when the Air Warrior servers were shut down, similar cry's were heard of "support the team or we all dies!!!". But look what we have now? Someone saw a demand, and supplied it.
Just like any company, product, or whatever, I will buy it AFTER its finished, NOT before. If I buy a new car and its not working, I take it back. If I buy a new computer and its not working, I take it back. If I buy a new computer game, and its not working, why would I not take it back? If I know in advanced that something is not working as advertised, why should I buy it?
|