I'm sorry to ask again about the textures, but I'm modding some textures from vanilla items (Pack0.azp). If I understand correctly - files in MEDIA/ACTOR are the textures for items on the character and MEDIA/ITEMS are textures for items when not on player (when tested, this seemed to be the case).
The problem I am getting is that teh backpacks and helmets for which I changed the textures, show in game on the player completely black. I changed the file extensions of their textures in MEDIA/ACTOR to .DDS, edited them in PS, saved as DDS (with tested settings that worked for items in BlueSun.AZP, like TodesWolf new uniforms), and tried packing Pack0 back to AZP with either those files as TGA or DDS, in both cases I get them completely black, but only when on player. When in hands or lying on the floor, tehy show proper textures. Whats even more weird, only one backpack texture is showing correctly when on player but I saved all the files the same way. Is there a common problem to this, maybe I am missing something very obvious here?
Reason why I'm posting here is because if someone is interested, I will maybe make a public release of this stuff (with permissions from R@S and toddeswolf). When playing 7.62 so many times over and over again I found it kind of boring with all the charcters we play with looking almost exactly the same. Plus I'm the type of 7.62 player who never uses helmets or body armors (just M100 or any other concealed plate carriers) only because they look rubbish
Thats why I decided to mod some of teh textures and give my characters that PMC modern look with all the real gear counterparts (TAD EDC fastpacks, PACA soft vests, LBT 6094 vest etc...). I just like to play along the story I make up myself, giving my characters some background, plus, I'm a addicted to military gear
Cheers