Quote:
Originally Posted by Thee_oddball
I noted before that the launcher used about 10megs more per person joining the server....well it turns out its not the player....we all see the same thing once a player chooses a plane
"Mission Loaded = 0.XXX"
The player is triggering the event and once the event has been triggered X times i think it ends up crashing the server 
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I think game creates separate mission for every created group. Or to be more detailed, it generates a mission with your configured group, the moment you press "Create", and loads it.
I will try to look into it in the evening. Maybe missions can be "killed" just after planes have been despawned. This is assuming that missions just stack up and waste memory.
P.S. on other hand, memory is automanaged, and it is not necessarily freed the moment it is not required anymore. Garbage collector can fire later (when runtime thinks it is need). So, it is could be pretty normal, if you see memory usage increasing while creating groups, and not instantly decreasing when killing groups.