Quote:
Originally Posted by *Buzzsaw*
Third, there is a time/intensity factor. Negative G cutout happens when you:
b) maintain smaller amounts of neg G for a longer period of time
Cutout shouldn't happen when small amounts of neg G are introduced momentarily. An engine will fire through this type of occurence simply because of the existing inertial effects, as well as the overflow space within the float bowl.
It seems to me Merlin engined aircraft have a clear disadvantage with the currently modelled effect, cutout is clearly modelled, there is no reason to make further changes.
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It was mentioned before that engine misfires could occur at G reduction (0,25-0,5G - values which we had before) lasting a longer period of time ( 2 seconds) but not instantly like it used to. And currently we don't have this in game. And if this information is true i don't see why there is no reason to make further changes.