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Old 04-19-2011, 02:27 AM
ckdamascus ckdamascus is offline
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Originally Posted by Fatt_Shade View Post
Damn bugs and errors
The more i try to figure some neat combos and tactics, the more problems i find in this game.
Totaly buged Onslaught skill as you said. Archer ability`s also badly optimized (beholders regular and evil ones count as archer and can get and quick draw bonus/precision spell, but no bonus from archer items). Some units aret counted in any category : spiders cant get morale in any consivable way, troll also (his att is great, but 9% crit is laughable), only 1 unit gets bonuse from unused runes, many spells not related to int walue (stone skin, evlin, helplesness . . .), and some in very weird way (resurrection , with 83 int only 4500 hp worth), on other hand dmging spells are so overpowered Black hole, Death satar, geyser . . . and all mass dmg spells, humanoid class is through the roof with description wood/alke faries get counterstrike from warriors skill, and troll/ogre/chieftain also how d f..k are tohse units in same category ? And as you already know black knight/vampires dont get that same bonus
So many problems in this game, so i`ll only ask you this : WHY am i still playing it ?
Actually, the archer issues are most likely not really bugs. It is detailed in the "players manual" (sadly, not the official manual), which sub-groups are affected by which items.

It might have been for balance reasons.

Spiders don't need morale. Even so, this is incorrect. The magic shield, S'Karrash allows them to ALWAYS inflict critical damage, and raises speed AND morale by 1 AND does +9 to attack AND defense.

Troll doesn't really need critical that badly, and even then, I was able to crit fairly often with him in the Shrek team. If you really want that critical anyway (don't forget critical lets you do maximum damage, just like bless), you can always doom the enemy.

If you want to play with high intellect Mages, you could highly consider my special Summoner Deluxe Mage build.

Basically, I theorized that the Ancient Phoenix and Dragon of Chaos would dominate the game with Level 3 Summoner and high intellect. I was correct.

The nice part about the summon builds is that they do a "fair" amount of damage, completely disposable, and they benefit from your higher intellect. They draw tremendous aggro too, so you really can use any other unit with the summon team to synergize well.

I think I ended up pairing them with demonologists and rune mages for extra summon mayhem.

I ended the game with the Ancient Phoenix dealing like 23% of all damage. I tried using Ice Orb too... it was "marginally" useful. Heh.
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