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  #33  
Old 04-18-2011, 11:32 PM
41Sqn_Stormcrow
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Quote:
Originally Posted by IvanK View Post
With respect the -Ve G cut out (interesting name isnt it ? even all the documentation refers to it as Negative G cut out not Reduced G Cutout sorry for that digression). The initial effect was plain and simply way to sensitive. We know this from practical piloting experience and direct statements from at least 2 current Spitfire and Hurricane pilots who fly early generation carby aircraft (AVT32 Carbys I think). The numbers initially used by the Sim to trigger the onset looked right from the very skimpy technical documentation available on the issue. However in practice in the Sim it was just too sensitive(Again refer to the Hurricane pilots statement). The initial attempt going to 0G has gone too far the other way. So tweaking I am sure will continue to get a response that replicates as best as is possible the real world effect inside the Sim environment.

The Devs aim is to always strive for the best level of accuracy possible using the best set of references and experience they can draw from.
Good to hear that the current status on the neg-g thing is not final. Me still thinks the former behaviour just needed a bit of inertia and it would have been fine. I do miss the smoke coming from the Merlin when it is pushed a bit.

About the needle thing I must admit I don't have any data supporting any postion. I though liked the old ways better as it made me feel inside a vibrating cockpit and sitting behind a huge power machine. I miss that now very deerly.
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